Your Name

about

Hello, my name is Berrak, and I'm a multidisciplinary audio artist and software developer, with a formal background in classical music, musicology and audio production.

With a professional background spanning sound design, technical audio design, UI engineering, classical music, and tools programming, I create and contribute to unique experiences that bridge technical precision with artistic expression.

My work ranges from developing game audio systems and web extensions to building Unreal Engine plugins and creating generative music systems. I've spoken at industry conferences like Game Audio Conference Oslo and served as a jury member for IRCAM's Generative Music Prize.

Currently, I'm focused on analyzing and creating real-world audio-reactive visual systems by using embedded hardware, in addition to working on collaborative creative coding tools, and independent game development, while continuing to explore the creative potential of code as an artistic medium.

When I am not in front of a computer, I am usually working on my blues bending technique with my Telecaster, 3D printing LED signs,collaborating with plants on new music releases or taking photographs with a 60 year old camera.

đź“–
Currently reading:
Atmosphere by Taylor Jenkins Reid • Acid for the Children by Flea

WORK

Currently

Lately

2026

screenshot of Hocket website landing page

Hocket

Solo Designer / Developer

Collaborative, live, creative coding in the browser, built on ATProto. Hocket is a fork of Flok that extends collaborative live coding with decentralized federation capabilities. Create algorithmic music and visuals in real-time with your friends, and persist, share, remix your creative sketches on the ATProtocol network. Built with React, TypeScript, Vite, TailwindCSS, and Radix UI. As it is currently under active development, and in beta phase, it is possible to encounter bugs.

2025

Biomechanoid Repair Shop

Technical Audio Designer & Coder

Was hired to design and implement an audio system in Godot for this game's playable build. I created the original sound design, edited temp music tracks, and scripted the interactive audio system and mix using C#.

Audio Debug Monitor for Godot

Solo Designer / Developer

A real-time audio debugging tool for Godot 4 projects. As I worked on a new project based on Godot, I found myself missing UE5's audio debugging tools, so I coded one myself, to monitor all AudioStreamPlayer nodes in the game with a clean, customizable on-screen overlay.

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BrowserEQ v2 (Supported by PrototypeFund)

Solo Designer / Developer

My audio accessibility and enhancement focused browser extension, BrowserEQ was awarded a grant from Prototype Fund (supported by the German government) to upgrade it to a second version that uses modernized web technologies. It was chosen as one of the 25 projects to be supported among 328 applicants, and during the seven-month grant period, I worked on both upgrading the UI and implementing new features.

2024

Human Violins

Technical Audio Designer

Human Violins is a VR experience created and directed by Ioana Mischie, which explores the transformative power of music during one of the darkest moments in history. I was responsible for all Unreal Engine 5 technical audio development. Designing audio systems, developing blueprints, creating audio event hooks to the sequencer and the gameplay instance, in addition to implementing all sound assets created by the lead sound designer, according to their needs and instructions. Also designing all Unreal Engine 5 mixing pipeline, including Binaural audio and Resonance Plug-in implementation.

Midi Mix Control

Solo Designer / Developer

Midi Mix Control is an Unreal Engine 5 plugin that leverages the Editor Utility Widget system. It allows a user to control their audio modulation mixes with their MIDI controllers while also providing a user-friendly interface that provides real-time feedback. For a detailed look at the architecture and use cases please visit the official documentation.

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One Variable GmbH - Poststation UI

UI Engineer

Worked on creating a front-end for the Poststation application, making API design decisions together with the product creator/owner, as the solo web developer on the project. Used Vue.js/Typescript for front-end, and Node.js for communication with the REST API built on top of Rust.

2022-2023

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ZA/UM Studio - C4(Zero Parades), P1

Audio Systems Designer, Audio Lead

Worked as an audio lead and audio systems designer for the (now cancelled) Disco Elysium sequel (using Unity + Wwise) and Pioneer One in Unreal Engine 5, consequently, I started working on Project C4 (now known as Zero Parades) during its initial conception and ideation phase, coming up with audio system design prototypes for the playables created with Wwise and Unity, creating, editing and implementing temp audio, music and interactive audio behavior. During my time at the studio, I also took part in implementing and documenting best practices in cross-collaborative teams from an audio context, and took part in hiring new personnel, while writing audio design documents, and sharing game audio processes with other departments for transparency and educational purposes.

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K5 Factory - Oktoberfest VR

Technical Audio and Sound Designer

Worked on the official Oktoberfest VR Game supported by the Bavarian Government, as a technical sound designer. Worked with Unity, FMOD, Steam Audio and Google Resonance stack, to be shipped with Meta Quest 2 or later. I was responsible for creating, testing and implementing technical audio solutions, sound effects and music to be used in social VR.

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“TIDES, OR AN INEVITABLE UNFOLDING”

Web Audio Developer / Designer

Collaborated with sound artist Pedro Oliveira on a web-based piece for ZKM Karlsruhe, I was responsible for web audio conceptualization and implementation of the whole project.

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Oak National Academy

Software Engineer

As a frontend engineer I worked on improving the already available online classroom and teachers hub implementation, in close collaboration with design and UX teams. I also took part in implementing new features such as timed quizzes, and updating and refactoring the design system components for the government funded UK organization.

2021

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Education Innovation Lab

Full-Stack Developer

Worked on the public workshop pages for the Digital Sparks web app, using the latest React.js features and modern CSS techniques, in addition to Docker, Mattermost, Peertube, and other technologies to create and enhance the online learning experience of our audience.

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Draknek LTD

Web Developer

Re-design and development of the Draknek Limited website for Alan Hazelden.

2019-2020

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Apple Inc.

Software Engineer

I was responsible for rewriting a part of the developer documentation database which was based on React.js in Vue.js, in addition to working closely with the design and UX team on implementing new features for the SwiftUI Tutorials.

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Prater Digital

Technical Director

Worked as the creative & technical director for the cultural office of Berlin, and designed and developed a WebVR room using Mozilla Hubs.

For a full record of my projects prior to 2019,
please download my Audio or Tech CV.

CONTACT